![]() ![]() For the most part, though, it just throws a lot of stuff at you. Topaz goes through a number of waves, and occasionally erects shield walls around itself that block all incoming fire. With Topaz, it all gets a little weirder. Geometry Wars 3 has benefited from a generous post-release update that has added new stages and tweaked progression - nice one! To provide a cheesing opportunity in this exact location is just perverse. Beyond that, in most twin-sticks, the corners of the arena are the absolute deadliest parts, because they're the parts where the swarm can block you in, multiplying quicker than you can shoot a fresh channel through them to escape. Not least because, in certain circumstances, it effectively kills off the move part of the whole move-and-shoot idea. This is super interesting if you play a lot of twin-stick shooters. What I've realised recently is that, if you park yourself in a corner, the gaps disappear almost entirely, because this speedy drone is left patrolling a 45 degree field, whomping back and forth like a disco windscreen wiper, and nothing - well, only the very very fastest of those orange or rhubarb-coloured guys, and even they have to be feeling extremely lucky - can get past him at all. There are gaps in the shield, because the drone has to hit an enemy to take it out, but the gaps are pretty small, since the drone is extremely fast. The Sweep drone's big idea is that it whirls around you like an orbiting shield of death. Not only does Lucid's run at the series put an emphasis on drones, a bad idea inherited from previous Geometry Wars off-shoots that allow you to unlock a secondary craft to spin about helping out in a variety of ways, the last drone you unlock is the Sweep drone, and the Sweep drone is semi-broken in the most interesting way. ![]() This one's a brittle jeweled cauliflower like the other bosses, but it's also a fascinating and exhausting piece of wave design that shows this strange game off at its best.Īnd perhaps its worst - but here's the thing: at its worst, Geometry Wars 3 becomes properly fascinating. Mostly, I've been replaying the Topaz boss, also known as level 50. If any of that sounds like your kind of thing then you should definitely give it a chance.For a game I didn't think I was particularly taken with, I've certainly spent a lot of time playing Geometry Wars 3. It’s gorgeous, accessible, challenging, packed with content, and extremely fun. Geometry Wars 3: Dimensions is, not surprisingly, a fantastic arcade shooter. It can become difficult to translate what you’re looking at when things get hectic - especially on the iPhone - but that’s really part of the charm. This is also an extremely pretty game, with all kinds of glowing eye candy, lasers, explosions, and those ridiculous (in a cool way) levels that twist and wrap around in odd ways. Adventure also includes boss battles and unlockable (and upgradeable) drones and super abilities to help you out. Then there’s Adventure, where you have a bunch of predetermined levels you need to clear - each one with a 3-star scoring system and often with some interesting irregular rules to follow. ![]() This by itself could be the whole game, really. Deadline requires you to earn as many points as possible before time runs out, King gives you a single life and you can only fire your guns in designated zones, Evolved wants you to score as much as you can with only three lives, Pacifism removes your guns entirely and only lets you destroy enemies by passing through gates (you also have a single life), and finally Waves provides you with one life and tasks you with getting your highest possible score. If that were all there was to it I’d be content, but there have been a few tweaks to the formula that make it more than simply an expansion pack or something.įirst, there’s the Classic Mode that provides five different game types to chase high scores on. Geometry Wars 3: Dimensions is pretty much more of the same. It’s not a perfect system as some enemy types are easier to get rid of if you lead your targets a bit, but it’s a great option to have in a pinch when you can’t split your focus between moving and shooting. What’s neat is that you can also ignore aiming entirely and just focus on movement while the ship auto-targets enemies for you. You can also aim your guns by using another virtual stick on the right side of the screen. Every time I think I’m done with you, you pull me right back in.Īs you’d expect, you can move your glowy little ship around by way of a lefthand virtual stick. ![]()
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